Amazon's Sparrow (Canceled Project)
Scene 1 from Episode 2 - I worked on the majority of the VFX in this scene minus the animated waterfalls (not pictured). I worked on the rain, steaming pipe vfx, leaks from the pipes, sparks from the electrical panels.

Scene 1 from Episode 2 - I worked on the majority of the VFX in this scene minus the animated waterfalls (not pictured). I worked on the rain, steaming pipe vfx, leaks from the pipes, sparks from the electrical panels.

Scene 2 from Episode 2 - I worked on a good portion of the props in this scene. In addition, i helped work on VFX (not pictured) for some of the cutscenes. You can see some of the prop renders in the rest of the posts.

Scene 2 from Episode 2 - I worked on a good portion of the props in this scene. In addition, i helped work on VFX (not pictured) for some of the cutscenes. You can see some of the prop renders in the rest of the posts.

AR Props - Puzzle Ingredients. These props were used as items to pick up in AR space. These individual items were inspectable in the mobile view.

AR Props - Puzzle Ingredients. These props were used as items to pick up in AR space. These individual items were inspectable in the mobile view.

Amazon's Sparrow (Canceled Project)

I had the opportunity to work on this game for Amazon that was unfortunately canceled due to the layoffs in November 2022. There are some segments, and artwork which im unable to show due to the project being canceled / not having access to the files. That includes some of the VFX i did for the cutscenes and environments (you can see some of it in the renders).

Software used: Unity, Maya, Substance Painter, Zbrush

For Sparrow, i worked on
- Retexturing existing artwork
- VFX for environments and cutscenes
- Props in AR
- Props in some of the scenes
- Props for riddles
- Overall helping keep the artwork consistent
- I managed some of the outsourced artwork that was given
- I implemented some of the outsourced artwork that was given
- I helped maintain and improve some of our AR props pipeline

Our pipeline for the scenes (non AR) were rather strict because we had to run the game on a firestick TV. The pipeline involved faking lighting in textures so we had a custom HDRI which was layed over the props. In additional we used a lot of little tricks to get stylized textures using some of substance fx system.

More artwork