Happy Shack Weapons Shop - Stylized Environment

Kevin m castaneda 1080pkmc
Kevin m castaneda 1080pkmc2
Kevin m castaneda 222
Kevin m castaneda shml unity level1 start pro cam 2016 10 21 03 24 00 1920x1080x1
Kevin m castaneda shml unity level1 start pro cam 2016 10 21 15 53 24 1920x1080x1
Kevin m castaneda shml unity level1 start pro cam 2016 10 21 19 13 18 1920x1080x1
Kevin m castaneda shml unity level1 start pro cam 2016 10 21 22 55 23 1920x1080x1
Kevin m castaneda shml unity level1 start pro cam 2016 10 21 22 03 54 1920x1080x1
Kevin m castaneda shml unity level1 start pro cam 2016 10 21 22 30 31 1920x1080x1
Kevin m castaneda shml unity level1 start pro cam 2016 10 21 22 44 41 1920x1080x1
Kevin m castaneda merchantwireframes
Kevin m castaneda happybomb
Kevin m castaneda goldcoins
Kevin m castaneda stylizedlpboat
Kevin m castaneda stylizedshieldwire
Kevin m castaneda birdyfinal
Kevin m castaneda barrellp
Kevin m castaneda dock
Kevin m castaneda woodpieces
Kevin m castaneda stylizedworkflowbarrel

My workflow breakdown.

Kevin m castaneda oceantexture
Kevin m castaneda stylized1

Happy Shack Weapons Shop - Stylized Environment

This is my take on the 3D platformer genre art style. All 3D models & textures are original concepts, but all are heavily inspired by Conker’s Bad Fur Day / Big Reunion, The Legend of Zelda Wind Waker, and mostly n64 generation platformers. Everything except the skybox was done by me. The skybox came from a cartoon skybox package on the Unity Asset Store.

I chose to do this in Unity 5 because i wanted to prove that Unity 5 can look just as good as other high-end engines. I did not use any post-editing to get the screenshot results. These are in-engine screenshots & optimized game ready assets.

The process goes from a low poly mesh done in Maya, then sculpted in Zbrush. After this i bake the normal map, and bring it into Quixel Suite to do some procedural generated PBR textures for edges and cavities. I also use Substance Painter 2 for this te
You'll find a 360 image of this environment on facebook..
http://facebook.com/kmc64/
https://twitter.com/DayNightCycle
www.kevincastaneda.com