Hypernet Arena is a top down arcade shooter that's main focus was to provide thousands of players with a competitive fast paced single elimination tournament experience. The game is hosted on twitch.tv, with a host, and players get to play for real cash prizes. The experience was optimized to work on WebGL so that users could load in fast due to the short duration of the tournaments, and the possibility that users would be playing from work.
Due to the first time the team has worked with WebGL, we are constantly learning new workflows on how to deliver a better and faster experience to our users. This includes for me to pick up new art pipelines and techniques. Including learning shaders using Amplify Shader, trim sheets for an entire environment, Camera / Cinematic, Animations, UI elements, and particle effects. Being a full-stack artist by default has really expanded my skill set.
Video Intro to Hypernet Arena.
The majority of the art for Hypernet Arena was done by me. Including lighting, textures, models, animations, particles, and also game design elements. Only the character models and animations were purchased.
DrDisRespect hosting a tournament - We worked very close on the game design + level design.
Raffle Drawing Animation
Intermission Cutscene for HNA