Boom.tv VR Environments

CSGO VR Streaming Lobby - You can check out our application in action!

Avatar Heads for VR. Cloth was done in Marvelous Designer. Textures in Substance Painter. Modeled in Maya.

Avatar Heads for VR. Cloth was done in Marvelous Designer. Textures in Substance Painter. Modeled in Maya.

Variation of props from the CSGO lobby. Cloth was done in Marvelous Designer. Textures in Substance Painter. Modeled in Maya.

Variation of props from the CSGO lobby. Cloth was done in Marvelous Designer. Textures in Substance Painter. Modeled in Maya.

Hands for VR. Cloth was done in Zbrush. Modeled in Maya. Textured in Substance Painter.

Hands for VR. Cloth was done in Zbrush. Modeled in Maya. Textured in Substance Painter.

Boom.tv - VR SlickDaddyClub

Boom.tv VR Environments

A preview of some of the scenes i've worked on while at Boom.tv. All environments and assets were created by me. Except for the guns you see in the CSGO lobby. More often than not our goal is quick iterations so we can move projects forward, or move on quicker. Being the only 3d artist on the team means i have to know how and where to put my efforts into making sure art is never holding any part of the team back.
You'll see examples of the props / environments / avatars i've created in both the screenshots and videos running in Unity.

Aside from the CSGO Streaming lobby, We've worked closely with one of the biggest streamers on twitch.tv to create a VR viewing experience for his followers. You'll notice the art direction is a lot different. The reason for this change was because we decided to stick to an art style and maintain it throughout all our projects. Aside from this i manage the 2D artwork for our Replay Meter you see on our Boom replays!