Stylized Castle Ruins

Castle Ruins - Camera Track

Kevin m castaneda leftcornershot

angled shot.

Kevin m castaneda lowerbridgeshot kmc

under bridge shot.

Kevin m castaneda powermasks01closeup

close up shot of Pyramid Spiders.

Kevin m castaneda straightshot

Forward shot.

Kevin m castaneda angledshot

angled shot 2.

Kevin m castaneda castlesideshot

angled shot 3.

Kevin m castaneda environmentmodelswireframe

Wireframe of the castle environment models.
These pieces were first modeled in maya, taken to Zbrush, sculpted, and then baked the normal maps. Textures were done in Substance Painter.

Kevin m castaneda frontentrance closeup

closer look at the castle environment.

Kevin m castaneda frontentrance closeup2
Kevin m castaneda pyramidspider fullbody

Pyramid Spider. Baked normal maps for beveled edges.

Kevin m castaneda pyramidspider wireframe

Pyramid Spider with wireframe example.

Kevin m castaneda stylized rocks

Sculpted rocks in zbrush. Baked, and then textured in Substance Painter.

Kevin m castaneda grass substance material

Material used in the terrain.

Kevin m castaneda stylized rock substance

Material used in the terrain.

Kevin m castaneda stylized stone tiles substance

Material used in the terrain.

Kevin m castaneda stylized tree bark

Material used in the terrain.

Kevin m castaneda vinesmodels

planes i used on the castle itself. Simple texture created in Photoshop.

Stylized Castle Ruins

Stylized environment rendered in Unity. The environment for the castle was sculpted in zbrush. Textures were done in Substance Painter. The brick material was done in Substance Designer. All foliage was hand painted in Photoshop, but the trees were composed / created within Speed Tree. The art was inspired by Rime. I tried to look at some of the way they handled the minimalist look, and added my style of grunginess to it that my stylized work usually tends to have.