Stylized Castle Ruins

Castle Ruins - Camera Track

angled shot.

angled shot.

under bridge shot.

under bridge shot.

close up shot of Pyramid Spiders.

close up shot of Pyramid Spiders.

Forward shot.

Forward shot.

angled shot 2.

angled shot 2.

angled shot 3.

angled shot 3.

Wireframe of the castle environment models.
These pieces were first modeled in maya, taken to Zbrush, sculpted, and then baked the normal maps. Textures were done in Substance Painter.

Wireframe of the castle environment models.
These pieces were first modeled in maya, taken to Zbrush, sculpted, and then baked the normal maps. Textures were done in Substance Painter.

closer look at the castle environment.

closer look at the castle environment.

Pyramid Spider. Baked normal maps for  beveled edges.

Pyramid Spider. Baked normal maps for beveled edges.

Pyramid Spider with wireframe example.

Pyramid Spider with wireframe example.

Sculpted rocks in zbrush. Baked, and then textured in Substance Painter.

Sculpted rocks in zbrush. Baked, and then textured in Substance Painter.

Material used in the terrain.

Material used in the terrain.

Material used in the terrain.

Material used in the terrain.

Material used in the terrain.

Material used in the terrain.

Material used in the terrain.

Material used in the terrain.

planes i used on the castle itself. Simple texture created in Photoshop.

planes i used on the castle itself. Simple texture created in Photoshop.

Stylized Castle Ruins

Stylized environment rendered in Unity. The environment for the castle was sculpted in zbrush. Textures were done in Substance Painter. The brick material was done in Substance Designer. All foliage was hand painted in Photoshop, but the trees were composed / created within Speed Tree. The art was inspired by Rime. I tried to look at some of the way they handled the minimalist look, and added my style of grunginess to it that my stylized work usually tends to have.