Personal | Happy Shack Weapons Shop Environment

This is my take on the 3D platformer genre art style. All 3D models & textures are original concepts, but all are heavily inspired by Conker’s Bad Fur Day / Big Reunion, The Legend of Zelda Wind Waker, and mostly n64 generation platformers. Everything except the skybox was done by me. The skybox came from a cartoon skybox package on the Unity Asset Store.

I chose to do this in Unity 5 because i wanted to prove that Unity 5 can look just as good as other high-end engines. I did not use any post-editing to get the screenshot results. These are in-engine screenshots & optimized game ready assets.

 The process goes from a low poly mesh done in Maya, then sculpted in Zbrush. After this i bake the normal map, and bring it into Quixel Suite to do some procedural generated PBR textures for edges and cavities. I also use Substance Painter 2 for this texture workflow. 

The image effects i used are as follows..

 

1080pkmc

1080pkmc2

 

shml_unity-level1_start-pro-cam-2016-10-21-19-31-54-1920x1080x2

shml_unity-level1_start-pro-cam-2016-10-21-03-24-00-1920x1080x1

shml_unity-level1_start-pro-cam-2016-10-21-03-30-42-1920x1080x1  shml_unity-level1_start-pro-cam-2016-10-21-15-53-24-1920x1080x1

shml_unity-level1_start-pro-cam-2016-10-21-20-00-48-1920x1080x2

shml_unity-level1_start-pro-cam-2016-10-21-19-17-58-1920x1080x2

shml_unity-level1_start-pro-cam-2016-10-21-22-55-23-1920x1080x1 shml_unity-level1_start-pro-cam-2016-10-21-22-03-54-1920x1080x1 shml_unity-level1_start-pro-cam-2016-10-21-22-30-31-1920x1080x1 shml_unity-level1_start-pro-cam-2016-10-21-22-44-41-1920x1080x1

And now for some breakdowns.. 

woodpieces

dock

happybomb

stumerchantonboat

 

merchantwireframes

hp_stu

stylizedlpboat

stylizedhpboat

 

goldcoins

here’s a quick breakdown my workflow

stylizedworkflowbarrel

My texture workflow for this prop.

 

stylizedshieldwire

 

lowpolyshield2

Birdy (Conker’s Bad Fur Day) Easter egg / fan art

birdyfinal